- Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
Erm, say what?? Deme will be able to B-rez her allies and instead of 'spamming 1' they can actually fight? First reaction, Yippee!! What a great update for a spell that isn't really made the most of currently. Then I thought about it some more. Death knights. The clue is in the name surely? D E A T H. We shouldn't be able to resurrect people, as Shizukera on Twitter said "They're harbingers of death, not bringers of life".
Rioriel said "HI! Want to play a class defined by unique abilities? TOUGH THEY'RE ALL THE SAME. In 5 years we'll just have one stat: Awesome." Which was kind of my 3rd thought. If I wanted to be able to 'rescue' players I'd be a healing class. I have a lowbie priest, specced in holy and disc. She's low level for a reason. I like smashing stuff in the face with a big sword in my hand.
Which brings me to Psynister's recent Rift review where, understandably, he compares it to WoW. It was the remarks about class balance which struck me most.
There’s a lot of simplifying going on in WoW right now where classes and roles are being standardized so that everyone can do the same things with every class, and that takes away some of the uniqueness that used to be really appealing in WoW. So right now Rift is at one extreme (lacking balance) and WoW is at the other (excessive balance)."
The emphasis there is mine, but it sums up how I feel about this change pretty well and it makes me wonder what else is about to happen in the name of balance and how much do I want to be a part of that? I'm starting to think WoW has jumped the Whale Shark.
